IX. Competetive Information

G. A Brief Guide to the Sport of Pinshooting

by BDW (webdw@mvulo.att.com)

A BRIEF GUIDE TO THE SPORT OF PINSHOOTING

Bowling pin shoots have their origin in a early 1970's demonstration by Richard Davis (Founder and President of Second Chance Body Armor, Inc.). Davis demonstrated that if someone shot you while wearing one of his vests, you not only survived the shot but were fully able to return fire. The shock of being shot while wearing body armor was bearable. His video showed Davis shooting himself in the chest while wearing body armor then quickly turning and shooting three bowling pins off a piece of plywood.

For the history and lots of details about the sport, I refer you to two excellent books about pinshooting.

  1. Hit the White Part, Massad Ayoob - available via Police Bookshelf. (800) 624-9049 Concord, NH [This is the original book on the subject, it is dated but still a good reference.]
  2. Pinshooting - a Complete Guide, Mitchell Ota, Wolfe Publishing (602) 445-7810 Prescott, AZ [This is a more up to date guide. Mitch's witty writing style makes this a fun read as well as very informative.]
By the way, both are excellent pinshooters as well as writers.

This guide is intended to acquaint you with the sport. Listed are sources for further information. However, as is true with many things, experience is the best teacher. Good Luck & enjoy!

I Basic Description, the Events

The basic theme is to shoot a regular tenpin bowling pin such that it falls off a table. Normally, regular large bowling pins are used (they are refugees from 12-24 months of being beat up by bowling balls). Duck pins can also be used for special side events or local club shoot events. Candle pins are NOT well suited to the kind of abuse that heavy bullets going 900 f/s can dish out. They might be used in a .22 event however. For .22's pin tops (the tops of pins cut off at the neck) are often used to make things more challenging. The pins are on flat or two-tiered tables. The tables are either considered expendable (if made from wood) or permanent if constructed with heavy steel plate. The shooter stands at a "rail" 25 feet away. At the starting signel (gun blank, horn etc.) the guns are held at the ready position but with the guns "on the rail" ie pointed down in front of the shooter. This adds to the safety of the sport.
  1. Main Events

    This is usually a best 5 out of 6 tables event. Five pins are placed 3 feet from the back of the table. The pins are counted when they hit the ground. This is also known as the Big Bore event because the power factor (weight of bullet in grains x velocity in f/s/1000) required to compete in the main events is 200 or more. The typical "formula" is a 220-260 grain bullet going 850 f/s or more. The advantage of using a higher power factor is you are less likely to leave "deadwood" ie downed pins still on the table. The advantage of using a lower power factor is that the recovery time between shots is faster. Those shooting with compensated guns often prefer a higher velocity, lower bullet weight combination for the same level power factor because the compensators work more efficiently at higher velocities. You CAN use 200 grain or lighter bullets at high velocities but the likelihood of deadwood goes up. You CAN use really heavy bullets at low speeds but this is discouraged be- cause the heavies poking along in the low 800's are much more likely to bounce off the pins instead of penetrating them. Bounce back can present a hazard to unprotected shooters and spectators; it is a good idea to require a minimum velocity of 850 f/s.

    There are typically three Main Events: Revolver, Stock, Pin.

    Revolver is shot using about any legal revolver. The weight limit is the Redhawk w/ 7 1/2" barrel. Usually the Bauman conversion of the S&W N frame is considered stock - 7 shooter. Now, Taurus and Smith & Wesson make factory 7 shooters. No "external" compensators are allowed; hybrids and factory comps are OK. Some matches allow optics (usually red dot scopes) for the revolver event.

    Stock is shot with any stock gun. If shot with a semi-auto you can have 8 rounds in the gun. There is a more stringent weight limit for semi-autos to be stock - typically 40 ounces unloaded. Thus, a Desert Eagle .44 magnum is NOT considered a stock gun. Often shooters compete in this class with the same revolver they use in the revolver class.

    Pin guns are the race guns; most matches allow optics, added weights, compensators and gizmos of all sorts to be included. Full auto is NOT allowed. There is no weight limit or barrel length limit. The capacity limit is 8. Most of the fastest Pin guns are semi-autos. However, many shooters use revolvers in this class and compete very effectively. There are only a handful of shooters in the world that are faster than the best revolver shooters. In fact, the record time on a flat table (no longer used in major pin meets) is held by a revolver shooter. Yes, you can use your Desert Eagle in this class.

  2. Nine Pin

    This event is shot by a semi-auto in the 9mm/.38 super/light .45 ACP category. Nine pins are placed one foot from the back of the table. This event has no capacity limits. This event is a best single time event. Therefore, shooters in this event push the limits of how fast they can point & shoot. You'll see lots of fast misses in this event.

  3. Eight Pin

    This event has 8 pins set on a two-tiered table 4 up/4 down. This event is shot by revolvers only with a mandatory reload. Many 8 pin shooters use S&W .45 ACP revolvers with full moon clips; others rely on Safariland Comp II or III speedloaders. Watching this event dispells the notion that a practiced revolver shooter is limited by having only 6 in the gun at a time.

  4. Ten Pin

    This event is the reload event for semi-auto shooters.

  5. Shotgun

    This event has 8 pins (4 up/ 4 down) and is shot with a high ca- pacity shotgun - either semi-auto or pump. The pumps usually get a 0.7 or 0.8 second handicap. Watch this event if you want to see pins leave the table quickly. Match directors usually use only very "experienced" pins for this event. The loads used for this event are buckshot (from 000 buck to #4 buck allowed); smaller shot tends to bounce back. Women get a 1.0 second handicap.

  6. .22

    This event uses the five pin setup. Either the pins are placed at the back of the table OR pin tops are placed in the regular set. Red dot semi-autos rule this event though matches can be modified locally restricting optics or allowing a 0.5 second edge for sixguns.

  7. Two Person Team

    This event is 18-22 pins shot by a team. With an 8 round start limit a reload is required.

  8. Three Person Team

    This event is 18-22 pins shot by a handgun, one pump shotgun, one semiauto shotgun; if there is a woman shooting, two semiauto shotguns are permitted. Three women on the team get a 1.0 second handicap. All the events except the Main Events are single best time events. People keep re-entering the event until they get a good time or run out of money & ammo!

II Suggestions for Getting Started & Club Shoots

  1. Even though the Main Events at big matches are individually timed by 2 or 3 timers per shooter (average time is recorded, 15 seconds is the maximum time for each table), a club match will not have the luxury of timing every one individually. Therefore, a decreasing time per event format is often used instead. For example, six runs of a Big Bore event are allowed 8, 7, 6, 5, 4, 4 seconds. The score is how many each shooter fells in the allotted time. Max score is 30. This requires only one spotter per shooter and timing between the start and stop signals. For .22, the times allowed are less - typically 7, 6, 5, 4, 3, 3 seconds. Only the shotgun and team events need individual timing OR you can run these as single or double elimination events. There are several ways to run a match.
  2. Use a local (or national) classification system so that either prize money or awards can be distributed fairly. One local class system puts the top 15% of the finishers in the Main Events in "A", the next 35% in "B", the remainder in "C". The top two finishers in each class might get the awards or cash. When someone wins a class title, they move up and compete in the next class. This gives the new shooters some incentive and keeps the competition more open and less just a match for the experienced shooters with the latest equipment. Nationally (as of the moment) you are rated A if you best Main Event time at a major shoot (Second Chance, NAPSA Nationals, PA State) is 21.5 seconds or better; you are rated B if your time is between 29.5 and 21.5. Those times are adjusted yearly to insure balanced classes and good opportunities for new shooters.
  3. Set up events so that "regular gear" is competitive. Avoid allowing compensated guns or scoped guns competing with Uncle Fred's WWII GI .45 ACP. If women shoot in your matches have a women's overall championship (best 2 or 3 events).
  4. Last but most importantly, stress safety at all times. Set up a safe gun handling area away from the firing range. Insist that only upon range officer command at the line that a gun be loaded. Insure mandatory eye and ear protection for shooters and spectators. Also recommended are billed hats and full cover- age shirts/blouses and pants to minimize the possibility that hot brass or a bounceback will hurt someone. Pinshooting has been a safe sport and it must remain a safe sport. One more piece of advice: do not conduct a pinshoot below 50 degrees F. The tough surlyn cover of AMF etc. pins gets even tougher to penetrate as it gets colder. [Almost dangerous anecdote about shooting pins in the wintertime deleted.]

III For More Information

  1. North American Pin Shooting Association (NAPSA) - Clare Dixon of Reinbeck, Iowa is President of Assn.
  2. Second Chance Bowling Pin Shoot - Richard Davis of Second Chance Inc. of Central Lake, Michigan.
Remember, the fastest times are a result of hitting every pin solidly with one shot - almost anybody can miss real fast!